fixed owner and customer register make reuseable component and completed it

This commit is contained in:
hamzaobed7
2026-08-05 23:27:34 +03:00
parent 7973c15e3f
commit 7da4bf9f2b
35 changed files with 1815 additions and 1510 deletions

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"use client";
import { useEffect, useRef } from "react";
export default function InteractiveBackground() {
const canvasRef = useRef(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
let animationFrameId;
let width = (canvas.width = window.innerWidth);
let height = (canvas.height = window.innerHeight);
// تتبع حركة الماوس
const mouse = { x: null, y: null, radius: 180 };
const handleMouseMove = (e) => {
mouse.x = e.clientX;
mouse.y = e.clientY;
};
const handleMouseLeave = () => {
mouse.x = null;
mouse.y = null;
};
const handleResize = () => {
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
};
window.addEventListener("mousemove", handleMouseMove);
window.addEventListener("mouseleave", handleMouseLeave);
window.addEventListener("resize", handleResize);
const particles = Array.from({ length: 70 }, () => ({
x: Math.random() * width,
y: Math.random() * height,
vx: (Math.random() - 0.5) * 0.8,
vy: (Math.random() - 0.5) * 0.8,
radius: Math.random() * 2 + 1,
}));
const draw = () => {
ctx.clearRect(0, 0, width, height);
particles.forEach((p, i) => {
p.x += p.vx;
p.y += p.vy;
if (p.x < 0 || p.x > width) p.vx *= -1;
if (p.y < 0 || p.y > height) p.vy *= -1;
if (mouse.x !== null && mouse.y !== null) {
const dx = mouse.x - p.x;
const dy = mouse.y - p.y;
const dist = Math.hypot(dx, dy);
if (dist < mouse.radius) {
const angle = Math.atan2(dy, dx);
const force = (mouse.radius - dist) / mouse.radius;
p.x -= Math.cos(angle) * force * 2;
p.y -= Math.sin(angle) * force * 2;
}
}
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
ctx.fillStyle = "rgba(99, 102, 241, 0.7)";
ctx.fill();
for (let j = i + 1; j < particles.length; j++) {
const p2 = particles[j];
const dist = Math.hypot(p.x - p2.x, p.y - p2.y);
if (dist < 140) {
const opacity = 1 - dist / 140;
ctx.beginPath();
ctx.moveTo(p.x, p.y);
ctx.lineTo(p2.x, p2.y);
ctx.strokeStyle = `rgba(99, 102, 241, ${opacity * 0.25})`;
ctx.lineWidth = 1;
ctx.stroke();
}
}
});
animationFrameId = requestAnimationFrame(draw);
};
draw();
return () => {
window.removeEventListener("mousemove", handleMouseMove);
window.removeEventListener("mouseleave", handleMouseLeave);
window.removeEventListener("resize", handleResize);
cancelAnimationFrame(animationFrameId);
};
}, []);
return (
<div className="fixed inset-0 pointer-events-none z-0 bg-slate-950 overflow-hidden">
<div className="absolute top-1/4 -left-20 w-96 h-96 bg-indigo-600/20 rounded-full blur-3xl animate-pulse" />
<div className="absolute bottom-1/4 -right-20 w-96 h-96 bg-blue-600/20 rounded-full blur-3xl animate-pulse delay-1000" />
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[500px] h-[500px] bg-purple-600/10 rounded-full blur-3xl" />
<canvas ref={canvasRef} className="absolute inset-0 w-full h-full" />
</div>
);
}

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import { motion } from "framer-motion";
export const particles = Array.from({ length: 20 }, (_, i) => ({
id: i,
x: Math.random() * 100,
y: Math.random() * 100,
size: Math.random() * 3 + 1,
duration: Math.random() * 15 + 10,
delay: Math.random() * 5,
}));
export const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: { staggerChildren: 0.1, delayChildren: 0.2 },
},
};
export const itemVariants = {
hidden: { y: 20, opacity: 0 },
visible: {
y: 0,
opacity: 1,
transition: { type: "spring", stiffness: 100 },
},
};
export default function HeaderAnimation() {
return (
<>
<div className="absolute inset-0 overflow-hidden">
{particles.map((p) => (
<motion.div
key={p.id}
className="absolute rounded-full bg-amber-500/20"
style={{
left: `${p.x}%`,
top: `${p.y}%`,
width: p.size,
height: p.size,
}}
animate={{
y: [0, -20, 0],
x: [0, 10, -10, 0],
opacity: [0.2, 0.4, 0.2],
}}
transition={{
duration: p.duration,
repeat: Infinity,
delay: p.delay,
ease: "linear",
}}
/>
))}
</div>
{/* Glow orbs */}
<motion.div
className="absolute top-20 left-20 w-64 h-64 bg-amber-500/10 rounded-full blur-3xl"
animate={{ scale: [1, 1.2, 1], x: [0, 30, 0], y: [0, -20, 0] }}
transition={{ duration: 12, repeat: Infinity }}
/>
<motion.div
className="absolute bottom-20 right-20 w-80 h-80 bg-blue-500/10 rounded-full blur-3xl"
animate={{ scale: [1, 1.3, 1], x: [0, -30, 0], y: [0, 20, 0] }}
transition={{ duration: 15, repeat: Infinity }}
/>
</>
);
}

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export const fadeInUp = {
initial: { opacity: 0, y: 20 },
animate: { opacity: 1, y: 0 },
transition: { duration: 0.5 },
};
export const staggerContainer = {
animate: { transition: { staggerChildren: 0.1 } },
};
import React from "react";
export const BackgroundElements = () => {
const circles = [
{ style: { top: "20%", right: "20%", width: "256px", height: "256px" }, className: "bg-amber-500/5" },
{ style: { bottom: "10%", left: "20%", width: "320px", height: "320px" }, className: "bg-blue-500/5" },
{ style: { bottom: "40%", left: "10%", width: "320px", height: "320px" }, className: "bg-blue-500/5" },
{ style: { bottom: "60%", left: "60%", width: "320px", height: "320px" }, className: "bg-blue-500/5" }
];
return (
<>
{circles.map((circle, index) => (
<div key={index} style={circle.style} className={`absolute rounded-full pointer-events-none ${circle.className}`} />
))}
</>
);
};