import React, { useRef, useEffect, useState } from 'react'; import './BackgroundCanvas.css'; const BackgroundCanvas = ({ theme = 'light' }) => { const canvasRef = useRef(null); const animationRef = useRef(null); const jointsRef = useRef([]); const cameraRef = useRef(null); const keysRef = useRef(new Array(127).fill(0)); const worldRef = useRef({ width: 0, height: 0 }); const themeRef = useRef(theme); class Camera { constructor(position, zoom) { this.position = position; this.speed = 3; this.acceleration = { x: 0, y: 0, z: 0 }; this.zoom = zoom; } } class Joint { constructor(position, vector) { this.position = position; this.vector = vector; this.speed = 0.5; this.w = 2; this.h = 2; this.bone_length = 150; } } const generateJoints = (numb, worldWidth, worldHeight) => { const arr = new Array(numb).fill(0); arr.forEach((v, i) => { arr[i] = new Joint( { x: Math.random() * worldWidth, y: Math.random() * worldHeight, }, { x: Math.random() * 2 - 1, y: Math.random() * 2 - 1, } ); }); return arr; }; const moveJoints = (joints, world) => { joints.forEach((joint) => { joint.position.x += joint.vector.x * joint.speed; joint.position.y += joint.vector.y * joint.speed; if (joint.position.x < 0) joint.position.x = world.width; if (joint.position.x > world.width) joint.position.x = 0; if (joint.position.y < 0) joint.position.y = world.height; if (joint.position.y > world.height) joint.position.y = 0; }); }; const drawJoints = (ctx, joints, camera, view, theme) => { const len = joints.length; let lineColor, pointColor, backgroundColor; if (theme === 'dark') { backgroundColor = '#446a85'; lineColor = '#FFFFFF'; pointColor = '#F5EEE6'; } else { backgroundColor = '#d3dde3'; lineColor = '#131313'; pointColor = '#041c40'; } ctx.fillStyle = backgroundColor; ctx.fillRect(0, 0, view.width, view.height); for (let i = 0; i < len; i++) { for (let j = i + 1; j < len; j += 3) { const length = Math.hypot( joints[j].position.x - joints[i].position.x, joints[j].position.y - joints[i].position.y ); if (length <= joints[i].bone_length) { ctx.beginPath(); ctx.strokeStyle = lineColor; ctx.lineWidth = camera.zoom * (30 / length); ctx.moveTo( view.width / 2 + (joints[i].position.x - camera.position.x) * camera.zoom, view.height / 2 + (joints[i].position.y - camera.position.y) * camera.zoom ); ctx.lineTo( view.width / 2 + (joints[j].position.x - camera.position.x) * camera.zoom, view.height / 2 + (joints[j].position.y - camera.position.y) * camera.zoom ); ctx.stroke(); ctx.closePath(); } } ctx.fillStyle = pointColor; ctx.fillRect( view.width / 2 + ((joints[i].position.x - camera.position.x) - joints[i].w / 2) * camera.zoom, view.height / 2 + ((joints[i].position.y - camera.position.y) - joints[i].w / 2) * camera.zoom, joints[i].w * camera.zoom, joints[i].h * camera.zoom ); } }; const moveCamera = (camera, keys) => { if (keys[37]) camera.acceleration.x -= camera.speed; if (keys[38]) camera.acceleration.y -= camera.speed; if (keys[39]) camera.acceleration.x += camera.speed; if (keys[40]) camera.acceleration.y += camera.speed; if (keys[188]) camera.acceleration.z += 0.003; if (keys[190]) camera.acceleration.z -= 0.003; camera.position.x += camera.acceleration.x; camera.position.y += camera.acceleration.y; camera.zoom += camera.acceleration.z; camera.acceleration.x *= 0.96; camera.acceleration.y *= 0.96; camera.acceleration.z *= 0.9; }; const initCanvas = () => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext('2d'); const view = { width: window.innerWidth, height: window.innerHeight, }; canvas.width = view.width; canvas.height = view.height; worldRef.current = { width: view.width * 2, height: view.height * 2, }; cameraRef.current = new Camera( { x: worldRef.current.width / 2, y: worldRef.current.height / 2, }, 1 ); jointsRef.current = generateJoints(300, worldRef.current.width, worldRef.current.height); }; const animate = () => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext('2d'); const view = { width: canvas.width, height: canvas.height, }; moveCamera(cameraRef.current, keysRef.current); moveJoints(jointsRef.current, worldRef.current); drawJoints(ctx, jointsRef.current, cameraRef.current, view, themeRef.current); animationRef.current = requestAnimationFrame(animate); }; useEffect(() => { themeRef.current = theme; }, [theme]); useEffect(() => { const handleKeyDown = (e) => { keysRef.current[e.keyCode] = 1; }; const handleKeyUp = (e) => { keysRef.current[e.keyCode] = 0; }; window.addEventListener('keydown', handleKeyDown); window.addEventListener('keyup', handleKeyUp); return () => { window.removeEventListener('keydown', handleKeyDown); window.removeEventListener('keyup', handleKeyUp); }; }, []); useEffect(() => { const handleResize = () => { const canvas = canvasRef.current; if (!canvas) return; canvas.width = window.innerWidth; canvas.height = window.innerHeight; worldRef.current = { width: canvas.width * 2, height: canvas.height * 2, }; }; window.addEventListener('resize', handleResize); return () => window.removeEventListener('resize', handleResize); }, []); useEffect(() => { initCanvas(); animate(); return () => { if (animationRef.current) { cancelAnimationFrame(animationRef.current); } }; }, []); return (