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REXNT/src/Components/BackgroundCanvas/BackgroundCanvas.jsx

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2026-01-08 21:12:26 +03:00
import React, { useRef, useEffect, useState } from 'react';
import './BackgroundCanvas.css';
const BackgroundCanvas = ({ theme = 'light' }) => {
const canvasRef = useRef(null);
const animationRef = useRef(null);
const jointsRef = useRef([]);
const cameraRef = useRef(null);
const keysRef = useRef(new Array(127).fill(0));
const worldRef = useRef({ width: 0, height: 0 });
const themeRef = useRef(theme);
class Camera {
constructor(position, zoom) {
this.position = position;
this.speed = 3;
this.acceleration = { x: 0, y: 0, z: 0 };
this.zoom = zoom;
}
}
class Joint {
constructor(position, vector) {
this.position = position;
this.vector = vector;
this.speed = 0.5;
this.w = 2;
this.h = 2;
this.bone_length = 150;
}
}
const generateJoints = (numb, worldWidth, worldHeight) => {
const arr = new Array(numb).fill(0);
arr.forEach((v, i) => {
arr[i] = new Joint(
{
x: Math.random() * worldWidth,
y: Math.random() * worldHeight,
},
{
x: Math.random() * 2 - 1,
y: Math.random() * 2 - 1,
}
);
});
return arr;
};
const moveJoints = (joints, world) => {
joints.forEach((joint) => {
joint.position.x += joint.vector.x * joint.speed;
joint.position.y += joint.vector.y * joint.speed;
if (joint.position.x < 0) joint.position.x = world.width;
if (joint.position.x > world.width) joint.position.x = 0;
if (joint.position.y < 0) joint.position.y = world.height;
if (joint.position.y > world.height) joint.position.y = 0;
});
};
const drawJoints = (ctx, joints, camera, view, theme) => {
const len = joints.length;
let lineColor, pointColor, backgroundColor;
if (theme === 'dark') {
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backgroundColor = '#446a85';
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lineColor = '#FFFFFF';
pointColor = '#F5EEE6';
} else {
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backgroundColor = '#d3dde3';
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lineColor = '#131313';
pointColor = '#041c40';
}
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, view.width, view.height);
for (let i = 0; i < len; i++) {
for (let j = i + 1; j < len; j += 3) {
const length = Math.hypot(
joints[j].position.x - joints[i].position.x,
joints[j].position.y - joints[i].position.y
);
if (length <= joints[i].bone_length) {
ctx.beginPath();
ctx.strokeStyle = lineColor;
ctx.lineWidth = camera.zoom * (30 / length);
ctx.moveTo(
view.width / 2 + (joints[i].position.x - camera.position.x) * camera.zoom,
view.height / 2 + (joints[i].position.y - camera.position.y) * camera.zoom
);
ctx.lineTo(
view.width / 2 + (joints[j].position.x - camera.position.x) * camera.zoom,
view.height / 2 + (joints[j].position.y - camera.position.y) * camera.zoom
);
ctx.stroke();
ctx.closePath();
}
}
ctx.fillStyle = pointColor;
ctx.fillRect(
view.width / 2 + ((joints[i].position.x - camera.position.x) - joints[i].w / 2) * camera.zoom,
view.height / 2 + ((joints[i].position.y - camera.position.y) - joints[i].w / 2) * camera.zoom,
joints[i].w * camera.zoom,
joints[i].h * camera.zoom
);
}
};
const moveCamera = (camera, keys) => {
if (keys[37]) camera.acceleration.x -= camera.speed;
if (keys[38]) camera.acceleration.y -= camera.speed;
if (keys[39]) camera.acceleration.x += camera.speed;
if (keys[40]) camera.acceleration.y += camera.speed;
if (keys[188]) camera.acceleration.z += 0.003;
if (keys[190]) camera.acceleration.z -= 0.003;
camera.position.x += camera.acceleration.x;
camera.position.y += camera.acceleration.y;
camera.zoom += camera.acceleration.z;
camera.acceleration.x *= 0.96;
camera.acceleration.y *= 0.96;
camera.acceleration.z *= 0.9;
};
const initCanvas = () => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
const view = {
width: window.innerWidth,
height: window.innerHeight,
};
canvas.width = view.width;
canvas.height = view.height;
worldRef.current = {
width: view.width * 2,
height: view.height * 2,
};
cameraRef.current = new Camera(
{
x: worldRef.current.width / 2,
y: worldRef.current.height / 2,
},
1
);
jointsRef.current = generateJoints(300, worldRef.current.width, worldRef.current.height);
};
const animate = () => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
const view = {
width: canvas.width,
height: canvas.height,
};
moveCamera(cameraRef.current, keysRef.current);
moveJoints(jointsRef.current, worldRef.current);
drawJoints(ctx, jointsRef.current, cameraRef.current, view, themeRef.current);
animationRef.current = requestAnimationFrame(animate);
};
useEffect(() => {
themeRef.current = theme;
}, [theme]);
useEffect(() => {
const handleKeyDown = (e) => {
keysRef.current[e.keyCode] = 1;
};
const handleKeyUp = (e) => {
keysRef.current[e.keyCode] = 0;
};
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
return () => {
window.removeEventListener('keydown', handleKeyDown);
window.removeEventListener('keyup', handleKeyUp);
};
}, []);
useEffect(() => {
const handleResize = () => {
const canvas = canvasRef.current;
if (!canvas) return;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
worldRef.current = {
width: canvas.width * 2,
height: canvas.height * 2,
};
};
window.addEventListener('resize', handleResize);
return () => window.removeEventListener('resize', handleResize);
}, []);
useEffect(() => {
initCanvas();
animate();
return () => {
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, []);
return (
<canvas
ref={canvasRef}
className="background-canvas"
aria-hidden="true"
/>
);
};
export default BackgroundCanvas;